So 1.4 has now been out for almost two months, and a lot of people are asking us where the map is. We never promised to release AT 1.4, only that it wouldn't be done until after 1.4 is.
Some people tell us "why not just release it now and then issue updates?". These people do not realise quite how unfinished the maps as they currently exist are. Until two weeks ago, for example, you could get about as far as Viridian Forest in Kanto before your progress would be stopped by a door. It's since been portalled, but our point is that a lot of the map is simply not traversable in its current state. Refer to the previous post for information on how updates will be issued - they will be, but we need to get to a semi-usable state first. Kanto needs interiors (Vermilion, Fuchsia, Celadon and a host of route-buildings simply don't have any interiors at all). This might not bother you, but it bothers us, a lot.
As it currently exists, what we have of the Kanto interiors are portalled, we just need to build the rest. The issue is that there aren't any maps for them. Crazy as it may sound, in eight years no-one has mapped large amounts of Kanto. But please understand that we're not slacking, we've just moved onto Hoenn, with the result that Hoenn is probably about 40% portalled already from work in the last two weeks.
We don't want to release an incomplete project, is the crux of the matter. It will be done when it's done, and complaining to us about delays or lack of updates will not speed up the matter. We are working hard already, we don't need to you goad us.
Regarding updates, we (should) be releasing Episode 2 of Wandering in the next few days, pending Rils' edits, showing off a lot more of Kanto, but also some of the holes.
For anyone wondering, the most recent thing completed was Silph Co. Those of you who know Silph Co may be aware that it has a total of 34 portals, as well as an elevator and stairs for each floor. It took me three hours to do, and please remember this - the building was already finished. The stuff was all there, it just needed updating. That's what we're up against here, a map built for software made in 2009 being ported to software in 2012. Go back and play Minecraft Classic. Spend two years building massive, massive structures using only the limited 50 or so blocks in that version. Then try and update them to 1.4.
Then you may complain to us about our speed. But until then, we're working as hard as we can to get this project done.